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Killing floor 2 best perk
Killing floor 2 best perk







killing floor 2 best perk

A siren deleting an otherwise crucial shot is bad news. Past that though, sonic resistant rounds usually give more mileage. This does not change explosive falloff though, So zeds in the new boosted explosive radius still take less damage than what they are supposed to, but hey, some damage is better than none right?įinal Verdict: An actual sound choice here, Fragmentation rounds are usually better for wave 1-2 on long games, since sirens can’t spawn in yet, so sonic resistant rounds are useless. Fragmentation rounds make it so you have 50% bigger explosive radius.Almost a must pick if you want to be on the safe side and not waste ammo. Sonic restant rounds makes it so sirens don’t destroy your explosives with their screams leading to an otherwise wasted shot.Does not affect c4!įinal Verdict: Considering we can get both skills at once, choice is clear, High Impact Rounds is the way to go. I’ll explain it in the advanced tactics section. Handy when you think about it, but there is a trick to getting both the extra ammo and the damage boost from high impact rounds. Gives 5 extra weapon grenades/rockets.Another damage boost needed to hit certain breakpoints. Again, does not affect m16 bullets (Why TWI why) but effects blunderbuss shrapnel. Increases direct hit of explosive on perk damage by 25%.So unless you are exclusively using m16 bullets, bombardier is the better choice. A shot less is better than 20% faster reload. This is because it allows you to hit certain damage breakpoints which you would otherwise be forced to reload if you had taken shock trooper. Average reload speed increase is around 20%.įinal Verdict: Bombardier over shock trooper. Also increases knockdown power by 10% which doesn’t mean much. Increases reload speed for on perk weapons, speed varies from gun to gun.(Blunderbuss is the exception, idk what the devs were smoking when they left m16 out, but I’d like some). As long as it deals explosive damage, it benefits from this. Yes that is right, m16 bullets don’t benefit from this one, but the underslung grenades do. This skill grants you a 25% damage bonus to any on perk explosives.I’ll explain to the best of my ability about each skill’s use and application. The right side skills are extremely situational and usually not worth it, with the exception of mad bomber. Perks Part 2ĭemolitionists have a few skill selections. What this means, is that once you take damage that would otherwise kill you outright, you will instead be put to 5 health and explode, killing all nearby trash zeds and dealing damage to larges.









Killing floor 2 best perk